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The Wave

Working on fluid and whitewater simulations in Houdini.

I only rendered the whitewater simulation, which contains about 16 million particles. I rendered the points as a volume in Mantra, without converting them into a VDB first. The quality of the foam material could be improved.

Scene creation: Houdini.
Render: Mantra.
Comp: Nuke.
Color correction: Photoshop.

Whitewater simulation. Colors indicate velocity.

Fluid and whitewater simulation.