Working on fluid and whitewater simulations in Houdini.
I only rendered the whitewater simulation, which contains about 16 million particles. I rendered the points as a volume in Mantra, without converting them into a VDB first. The quality of the foam material could be improved.
Scene creation: Houdini.
Render: Mantra.
Comp: Nuke.
Color correction: Photoshop.
Whitewater simulation. Colors indicate velocity.
Fluid and whitewater simulation.